// // UIView+Coordeinate.m // 乐销 // // Created by 隋林栋 on 2017/7/28. // Copyright © 2017年 ping. All rights reserved. // #import "UIView+Coordeinate.h" @implementation UIView (Coordeinate) #pragma mark category - (void)setX:(CGFloat)x { CGRect frame = self.frame; frame.origin.x = round(x); self.frame = frame; } - (void)setY:(CGFloat)y { CGRect frame = self.frame; frame.origin.y = round(y); self.frame = frame; } - (CGFloat)x { return self.frame.origin.x; } - (CGFloat)y { return self.frame.origin.y; } - (CGFloat)left { return self.frame.origin.x; } - (void)setLeft:(CGFloat)left { CGRect frame = self.frame; frame.origin.x = round(left); self.frame = frame; } - (CGFloat)top { return self.frame.origin.y; } - (void)setTop:(CGFloat)top { CGRect frame = self.frame; frame.origin.y = round(top); self.frame = frame; } - (CGFloat)right { return self.frame.origin.x + self.frame.size.width; } - (void)setRight:(CGFloat)right { CGRect frame = self.frame; frame.origin.x = round(right - frame.size.width); self.frame = frame; } - (CGFloat)bottom { return self.frame.origin.y + self.frame.size.height; } - (void)setBottom:(CGFloat)bottom { CGRect frame = self.frame; frame.origin.y = round(bottom - frame.size.height); self.frame = frame; } - (CGFloat)width { return self.frame.size.width; } - (void)setWidth:(CGFloat)width { CGRect frame = self.frame; frame.size.width = width; self.frame = frame; } - (CGFloat)height { return self.frame.size.height; } - (void)setHeight:(CGFloat)height { CGRect frame = self.frame; frame.size.height = height; self.frame = frame; } - (CGPoint)origin { return self.frame.origin; } - (void)setOrigin:(CGPoint)origin { CGRect frame = self.frame; frame.origin = origin; self.frame = frame; } - (CGSize)size { return self.frame.size; } - (void)setSize:(CGSize)size { CGRect frame = self.frame; frame.size = size; self.frame = frame; } - (void)setCenterX:(CGFloat)centerX { CGPoint center = self.center; center.x = centerX; self.center = center; } - (CGFloat)centerX { return self.center.x; } - (void)setCenterY:(CGFloat)centerY { CGPoint center = self.center; center.y = centerY; self.center = center; } - (CGFloat)centerY { return self.center.y; } @end