// // UIImage+Extend.m // BankCard // // Created by XAYQ-FanXL on 16/7/8. // Copyright © 2016年 AN. All rights reserved. // #import "UIImage+Extend.h" @implementation UIImage (Extend) + (UIImage *)imageFromSampleBuffer:(CMSampleBufferRef)sampleBuffer { // Get a CMSampleBuffer's Core Video image buffer for the media data CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); // Lock the base address of the pixel buffer CVPixelBufferLockBaseAddress(imageBuffer, 0); // Get the number of bytes per row for the pixel buffer void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); // Get the number of bytes per row for the pixel buffer size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); // Get the pixel buffer width and height size_t width = CVPixelBufferGetWidth(imageBuffer); size_t height = CVPixelBufferGetHeight(imageBuffer); // Create a device-dependent RGB color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Unlock the pixel buffer CVPixelBufferUnlockBaseAddress(imageBuffer,0); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image //UIImage *image = [UIImage imageWithCGImage:quartzImage]; UIImage *image = [UIImage imageWithCGImage:quartzImage scale:1.0f orientation:UIImageOrientationRight]; // Release the Quartz image CGImageRelease(quartzImage); return (image); } + (UIImage *)getImageStream:(CVImageBufferRef)imageBuffer { CIImage *ciImage = [CIImage imageWithCVPixelBuffer:imageBuffer]; CIContext *temporaryContext = [CIContext contextWithOptions:nil]; CGImageRef videoImage = [temporaryContext createCGImage:ciImage fromRect:CGRectMake(0, 0, CVPixelBufferGetWidth(imageBuffer), CVPixelBufferGetHeight(imageBuffer))]; UIImage *image = [[UIImage alloc] initWithCGImage:videoImage]; CGImageRelease(videoImage); return image; } + (UIImage *)getSubImage:(CGRect)rect inImage:(UIImage*)image { CGImageRef subImageRef = CGImageCreateWithImageInRect(image.CGImage, rect); CGRect smallBounds = CGRectMake(0, 0, CGImageGetWidth(subImageRef), CGImageGetHeight(subImageRef)); UIGraphicsBeginImageContext(smallBounds.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextDrawImage(context, smallBounds, subImageRef); UIImage* smallImage = [UIImage imageWithCGImage:subImageRef]; CFRelease(subImageRef); UIGraphicsEndImageContext(); return smallImage; } -(UIImage *)originalImage { return [self imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal]; } @end